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	<title>Interaction design &#187; interactive</title>
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	<link>http://www.interactiondesignblog.com</link>
	<description>The blog about interaction design and usability</description>
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		<title>Interactive water</title>
		<link>http://www.interactiondesignblog.com/2008/07/interactive-water/</link>
		<comments>http://www.interactiondesignblog.com/2008/07/interactive-water/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 07:48:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.interactiondesignblog.com/?p=252</guid>
		<description><![CDATA[Designer Mike Burton has developed a wall of water, called 'the Waterboard'. Is is in interactive whiteboard that allows users to manipulate the flow of water. The fun part is that the water can be manipulated by drawing lines that form objects or by use of actual physical objects such as.....humans!

Mike Burton somehow achieved to define what the water does in reality into formulas. When a bowl is drawn the water will keep flowing in the bowl and the water level rises. When the bowl is full the water will flow over the edge and continue its new course. In that way all different paths can be made as long as it goes downward.

Another interesting detail is that the water responds to the time it is not flowing. After a certain period the water will develop into a greenish goo with little flies circling above the water. <a href="http://www.interactiondesignblog.com/2008/07/interactive-water/" target="_self">[Continue reading...]</a>

<a href="http://www.interactiondesignblog.com/2008/07/interactive-water/"><img class="alignleft size-full wp-image-256" style="float: left;" title="interactive_water_thumb" src="http://www.interactiondesignblog.com/wp-content/uploads/2008/07/interactive_water_thumb.jpg" alt="interactive_water_thumb" width="300" height="199" /></a>]]></description>
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		<slash:comments>17</slash:comments>
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		<title>Controlling games with your body &#8211; better then Wii</title>
		<link>http://www.interactiondesignblog.com/2008/07/controlling-games-with-your-body-better-then-wii/</link>
		<comments>http://www.interactiondesignblog.com/2008/07/controlling-games-with-your-body-better-then-wii/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 18:25:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://www.interactiondesignblog.com/?p=237</guid>
		<description><![CDATA[Although the Wii controls games pretty intuitive and uses actual physical movements something new is under developent; controlling games with your body! It is not new, it has been tried before but it was never really successful.

The engineers at Softkinetic are perfecting the technology and it uses only one depth sensing camera. A major advantage is that you don't need any glove or stick to control the game, the camera can distinguish the human body, and even all body parts. This opens up many doors for interactive gaming, but also beyond that. Imagine yourself operating electronic programming guide on your television. Or browsing through your photo collection without touching anything, just point. Let's put it this way; it opens up a whole new world for designers to create interactive products. <a href="http://www.interactiondesignblog.com/2008/07/controlling-games-with-your-body-better-then-wii/" target="_self">[Continue reading...]</a>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Interactive lights &#8211; Dune</title>
		<link>http://www.interactiondesignblog.com/2008/04/interactive-lights-dune/</link>
		<comments>http://www.interactiondesignblog.com/2008/04/interactive-lights-dune/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 11:27:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[dune]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[lights]]></category>

		<guid isPermaLink="false">http://www.interactiondesignblog.com/?p=51</guid>
		<description><![CDATA[Artist and designer Daan Roosegaarde has developed an interactive artwork of lights. The artwork is a huge collection of small lights that glow up when people pass by. <a href="http://www.interactiondesignblog.com/2008/04/interactive-lights-dune/" target="_self">[Continue reading...]</a>

<a href="http://www.interactiondesignblog.com/2008/04/interactive-lights-dune/"><img class="alignnone size-full wp-image-55" title="dune-40_thumb" src="http://www.interactiondesignblog.com/wp-content/uploads/2008/05/dune-40_thumb.jpg" alt="Interactive lights" width="300" height="200" /></a>
]]></description>
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		<slash:comments>1</slash:comments>
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