Jul 29 2008

Oled technology by Sony

Tag: Designadmin @ 7:15 am

Sony has presented its new Oled technology a while ago and we will be seeing this in the near future in organizers and laptops. It gives designers a lot more freedom as the screen can be rolled around a cylinder for instance. The screen is just 3 millimeters thick, so you could paste it on a wall for example. It will definitely reduce product dimensions, laptops and televisions become smaller for instance.

A second benefit is the reduced power consumption. Oled technology does not require a backlight like for instance LCD televisions. Although the life expectancy of Oled technology is not to too good compared to LCD technology it will improve and products which use this technology are brought to market. [Continue reading...]

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Jul 28 2008

Interactive water

Tag: Concept, Interaction designadmin @ 9:48 am

Designer Mike Burton has developed a wall of water, called ‘the Waterboard’. Is is in interactive whiteboard that allows users to manipulate the flow of water. The fun part is that the water can be manipulated by drawing lines that form objects or by use of actual physical objects such as…..humans!

Mike Burton somehow achieved to define what the water does in reality into formulas. When a bowl is drawn the water will keep flowing in the bowl and the water level rises. When the bowl is full the water will flow over the edge and continue its new course. In that way all different paths can be made as long as it goes downward.

Another interesting detail is that the water responds to the time it is not flowing. After a certain period the water will develop into a greenish goo with little flies circling above the water. [Continue reading...]

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Jul 27 2008

We just like turning and spinning applications

Tag: Interaction designadmin @ 5:51 pm

Somehow all those applications that can spin around are fun to use. More and more applications are being made that allow users direct manipulation. Why do we like these spinning applications so much?

First of all we can directly manipulate it and we are in control. We not only can control the speed, but sometimes also the angle. And as long as the user is in control and the application functions as intended it is fun as well!

Secondly these applications present the material in a much more readable way. Although one could argue from an usability stand a clear hierarchy structure is better, this normally takes up quite some space. The spinning applications represent lots of information in a compact way. In that way these applications helps us to get an overview of all the contents quickly.

So have some fun! [Continue reading...]

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Jul 24 2008

How Aibo improves the lives of elderly

Tag: Interaction designadmin @ 11:09 am

There has been done research about the effects of robots, in this case Aibo, on elderly in elderly homes. Many elderly get isolated and feel unhappy after a few years in such homes. They loose contact with other people and loose their appetite. As a result they will be more vulnerable to diseases and often depressive as well. Now would this change with a 400 dollar robot? See for yourself! [Continue reading...]

how aibo improves the lives of elderly


Jul 22 2008

Controlling games with your body - better then Wii

Tag: Interaction designadmin @ 8:25 pm

Although the Wii controls games pretty intuitive and uses actual physical movements something new is under developent; controlling games with your body! It is not new, it has been tried before but it was never really successful.

The engineers at Softkinetic are perfecting the technology and it uses only one depth sensing camera. A major advantage is that you don’t need any glove or stick to control the game, the camera can distinguish the human body, and even all body parts. This opens up many doors for interactive gaming, but also beyond that. Imagine yourself operating electronic programming guide on your television. Or browsing through your photo collection without touching anything, just point. Let’s put it this way; it opens up a whole new world for designers to create interactive products. [Continue reading...]


Jul 16 2008

Mapping of controls

Tag: Interaction design, Usabilityadmin @ 11:02 pm

The mapping of controls refers to how the controls are ‘mapped’ to the device or product that it controls. For example a light switch or a stove. How do you know which control operates the left light? The principle of ‘natural mapping’ refers to designing the controls in such a way that it is obvious and logical which application it operates. Good natural mapping is characterized by not having to learn anything, you automatically got it right! Now let’s have a look at the often used stove controls.

When you are forced to learn

In the following three examples you are forced to learn which controls operate the burners. The spatial arrangement of the controls in relation to the burners is ambiguous. Often producers try to reduce this problems by placing icons next to the controls to indicate which burner it operates. But it still requires you to look at the icon every time. After many repetitions you might have learned which burners the controls operate but what happens if you are going to cook at another stove? Exactly, you have to learn it again, another long painstaking process. [Continue reading...]

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Jul 14 2008

Another usability lesson - F patterns

Tag: Usabilityadmin @ 6:32 pm

Eyetracking software has learned us new rules for the usability of different web pages. The Nielssen Norman Group did extensive testing with eyetracking to see on which parts users focus the most.

In their research they used three different sites; 1 an about us section 2 a product page and 3 a search engine result page. The results show interesting differences between the three different pages. [Continue reading...]

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Jul 12 2008

Overcoming the internal fight between marketing and design

Tag: Design processadmin @ 2:40 pm

Almost every company that produces consumer products has this tension and internal fight between the ‘marketing’ and ‘design’ department. They speak different languages and they are continuously talking about different things.

Marketeers talk about positioning a new product in the portfolio for the high end segment for this specific customer group. And that is were marketeers are invaluable, they discover new markets and keep in contact with customers to define costumer needs and the proposition of the product. They are responsible, especially product managers, for pricing, how the product is distributed and sometimes for logistics.

As it is hard to admit, in most companies marketeers and product managers decide if a new product has to be added to the portfolio or not. Designers have to develop a product that meets the costumer needs and value proposition defined by the marketeers. And it is this handover where most problems occur. [Continue reading...]


Jul 09 2008

Philips Icat tries to communicate

Tag: Concept, Interaction designadmin @ 11:15 pm

Philip has been working for some time on the Icat, a robot that mimics facial expressions and talks to its users. It is an indication of how future products will look like and what their capabilities are. At this moment the Icat is still under development and can only do simple tasks such as setting your alarm clock or give information about television programs.

Why a cat?

So why did Philips choose for a cat and not a human face? Most of use know the theory of the uncanny valley. It proposes that people feel uncomfortable or even afraid if robots look to similar to humans, both visually but also in the way they behave. So they chose an animal that is fairly innocent, but it could have been a dog as well, but then the Aibo was already on the market.

Limitations

Existing limitations of the cat as with many other products is the speech recognition. To convert everything from speech correctly is still not possible, although improvements are continuously made. People differ a lot in the way the pronounce words, pitch, volume and speed. This can be clearly seen in the videos of the Icat with user tests. The Icat and subject seem to communicate well, but this is only because the subject is using short answers like ‘yes’ and her ‘name’. [Continue reading...]

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Jul 05 2008

Design for politeness

Tag: Methodsadmin @ 2:35 pm

In the field of ‘interaction design’ it is common to to define the interaction between user and product. This can be done in all kinds of qualifications; gentle, subtle, complex, straightforward etc. Taking the user as a starting point the product gets defined and questions like ‘which functions will the user need’ and ‘how to they fit in the life of the user’ are answered. In the end the designer knows exactly how the user will operate, use and understand the product. We would like to add another dimension to this spectrum called ‘design for politeness’ adopted from software design.

What is design for politeness?

Design for politeness is bringing societal norms and agreements back into product design. It is a norm to shake hands when we meet new people and we consider it normal if someone informs us if he can’t make it to an appointment. Standards are part of our culture and helps us know how to behave amongst other. Now consider some examples of products;

“A printer who just stopped printing has a red flashing light next to a paper icon”

“A computer saying ‘please wait’ when installing a program”

“A copier giving a blinking error light”

“A blinking ’service’ light of the car dashboard”

“Internet explorer asking if you want to remember the password for this site, every time you use it!”

Al examples seem perfectly normal, they inform the user that ’something’ is wrong or that the user has to take a ‘certain’ action. But it does not specify this at all, it leaves users in the dark in a rude way. How would we react if such things would happen with other people. Nor does it anticipate us, the car, copier could have known service is in order in a few days. The same goes for internet explorer, it should remember that I (me, this particular user) does not want to store passwords.

If I ask someone to do a task but he just stops halfway and does not inform me why he stopped. Normal? No, we consider it normal that he tells he is sick, has too many projects or that he has a problem.In case of the printer, it could have known that there was not enough paper to execute this print job. Also if the computer has software on it the program says ‘please fill paper’ or ‘out of paper’. And there we get at the fundamental core why most products / services are impolite. Most engineers / designers think that adding ‘thank you’ and ‘please’ is polite but in fact it is a way of saying, sorry no can do and good luck with that, is that polite? No. A polite answer would be; ‘your print job has started but to complete it you might want to refill the paper supply as there is not enough paper to complete it’.

How to design for politeness

[Continue reading...]


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