Aug 20 2008

When sound design fails

Tag: Interaction design, Usabilityadmin @ 4:00 pm

Unpressable buttons‘ has written a nice post about sound design in products. There are numerous examples where companies spend tons of money just to get the sound right. Volvo is known for testing endlessly just to get the typical Volvo sound for closing the door. A second example are the coffee machines that use beans. Nowadays the beans can be grind without any noise but that coffee machine would not sell at all. The customer wants to hear heas beans being grinded; it is part of the coffee brewing experience.

Unpressable buttons use the example of artificially created shutter sound of a pocket sized digital camera which you still have with modern SLR’s.These camera’s work so silent that they use this sound for either enhancing the user experience or (more importantly) to give audible feedback to the user about the status of the product. [Continue reading...]

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Aug 19 2008

Microsoft surface at Shariton Hotels

Tag: Design, Interaction design, Interfaceadmin @ 10:39 pm

The Microft surface table is introduced in the Shariton hotels. Earlier we wrote about the unveiling of the new surface table and the introduction at AT&T. As with the surface tables at AT&T the ones for the Shariton are specially programmed for this hotel chain. But the working principle remains the same: navigating through the menu by touch or multi touch. [Continue reading...]

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Aug 17 2008

Brushing all you can see

Tag: Concept, Interaction designadmin @ 4:50 pm

The people at MIT have developed a brush that allows you to brush whatever it can see. The brush scans the surface of an object by putting the brush on the object. The brush turns this scan into a texture which can be used to brush on a wall.

But not only can the brush use stills for brushing it can also capture movements of the object that is being scanned. Likely with a camera this is captured and after brushing this texture the movement stays alive and is displayed on the wall as well. In the video one example is shown of capturing ‘blinking eyes’ which are then brushed on the wall. Also on the wall the eyes keep blinking, that is cool! [Continue reading...]

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Aug 11 2008

Liquid display

Tag: Concept, Interaction designadmin @ 10:09 pm

Designer Nicolas Büchi has designed an interactive display which is controlled by manipulating three cups of water. By entering your finger and moving around in the cup you control the size and frequency of the bubbles on the display.

In his bachelor project Nicolas shows how a physical interaction can operate a display. In his project it are the bubbles but this physical interaction can be brought back in many products. This could reduce the number of buttons while the interaction is playful and explorative. Does it have a good usability? Probably not, but it might be more joyful as we wrote earlier about the media cubes. [Continue reading...]

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Aug 01 2008

It took some time but Bill finally got it

Tag: Interaction design, Usabilityadmin @ 10:37 am

You might have read the email that Bill Gates send to his employees. It shows that Bill Gates finally understands why people are not particulary fond about the usability of windows. Everyone knows the dialogboxes that continuously ask if you really want to do this or that. “Didn’t I just told so by clicking on it, do you think I am stupid?”

In the email Bill put his experience in trying to download and install Windows movie maker on paper. He describes how the search engine on the website cannot find the query moviemaker, it has to be movie maker an engineer explains! Also he describes how he has to fill in a form that clears all the contents when there was an error. This goes on and on and we never get to know if he managed to install the program. Guess what that means for all users who are not into computers? Honestly, you could write such experiences for most of the windows applications / services. [Continue reading...]


Jul 30 2008

Interface vs. Interaction design

Tag: Interaction design, Interfaceadmin @ 8:05 pm

What is actually the difference between interface and interaction design?

The term ‘interface design’ suggests that in web design the coding, users and how a message is relayed (interface) can be regarded separately. One major problem of isolating design at the interface level is that it allows programmers, or product designers to reason that an interface will be glued on it afterwards. It postpones design after programming or sketching. If you want to offer a carefully designed user experience all three components support the user experience.

‘Behavioural design’ tells how the product (website or consumer product) should respond and communicate to users. Like behavioural designers interaction designers also work from the inside out. Interaction designers start with the goals user want to achieve and distillate that into broader goals.

‘Conceptual design’ takes it even one level deeper; instead of looking at the goals it looks at the what is valuable for the users. The way to fulfil this is still open, it could be a new product, but suits better to the needs of users.

Where does the interaction designer belong? In all of them! The interaction designer first investigates what is most valuable for users by thinking conceptually, after that the behaviour gets detailed; how should the user fulfil his goals and finally at an interface level. How should the interface look like to get this particular user experience? [Continue reading...]

Interface vs Interaction design


Jul 30 2008

Magical light control

Tag: Interaction designadmin @ 7:29 am

What if you could operate your light by your hands but not actually touching it? Only pointing at it would be enough, or what about blowing the light out like a candle? In the following video you can see that someone is operating the light switch. But this is technically possible, as we wrote earlier about controlling games with your body.

Costs and the relatively low advantages are the problem for bringing such products to market. It would probably require twice as much energy, but for disabled people this is certainly a solution. Imagine someone without hands having to turn off and on his lights with has feet all the time, while he can just blow out the light! For the smarter guys among us, turning the light on could be achieved by whistling? [Continue reading...]

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Jul 28 2008

Interactive water

Tag: Concept, Interaction designadmin @ 9:48 am

Designer Mike Burton has developed a wall of water, called ‘the Waterboard’. Is is in interactive whiteboard that allows users to manipulate the flow of water. The fun part is that the water can be manipulated by drawing lines that form objects or by use of actual physical objects such as…..humans!

Mike Burton somehow achieved to define what the water does in reality into formulas. When a bowl is drawn the water will keep flowing in the bowl and the water level rises. When the bowl is full the water will flow over the edge and continue its new course. In that way all different paths can be made as long as it goes downward.

Another interesting detail is that the water responds to the time it is not flowing. After a certain period the water will develop into a greenish goo with little flies circling above the water. [Continue reading...]

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Jul 27 2008

We just like turning and spinning applications

Tag: Interaction designadmin @ 5:51 pm

Somehow all those applications that can spin around are fun to use. More and more applications are being made that allow users direct manipulation. Why do we like these spinning applications so much?

First of all we can directly manipulate it and we are in control. We not only can control the speed, but sometimes also the angle. And as long as the user is in control and the application functions as intended it is fun as well!

Secondly these applications present the material in a much more readable way. Although one could argue from an usability stand a clear hierarchy structure is better, this normally takes up quite some space. The spinning applications represent lots of information in a compact way. In that way these applications helps us to get an overview of all the contents quickly.

So have some fun! [Continue reading...]

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Jul 24 2008

How Aibo improves the lives of elderly

Tag: Interaction designadmin @ 11:09 am

There has been done research about the effects of robots, in this case Aibo, on elderly in elderly homes. Many elderly get isolated and feel unhappy after a few years in such homes. They loose contact with other people and loose their appetite. As a result they will be more vulnerable to diseases and often depressive as well. Now would this change with a 400 dollar robot? See for yourself! [Continue reading...]

how aibo improves the lives of elderly


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