Nov 17 2008

Interaction design a la minority report

Tag: Interaction design, Interfaceadmin @ 12:43 am

The company ‘Oblong’ has develop the ‘g-speak’ a way of interaction with gloves in a ‘minority report’ style. So why is this new? The technology uses two gloves that not only read spatial movement from left to right like Softkinetic but also from front to back. This allows you to manipulate or control objects in a much richer way.

Selecting an object can be done for instance by closing the hand palm; grabbing an object, just like in the real world. Now you start to realize how unnatural the whole idea of a mouse is. By moving your hand forward or backwards you can for instance zoom in and out of a picture. This way of interacting gives people the possibility to select and manipulate objects in all three axis.

Video in HD

Get the Flash Player to see the wordTube Media Player.

Via Vimeo and Oblong

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3 Responses to “Interaction design a la minority report”

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  1. interfases del futuro | Interacciones says:

    [...] Interaction design: Interaction design a la minority report [...]

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  3. Julio Terra says:

    One of the coolest interactions in the video is when the system allows the user to change the physical of the desk and impacting the virtual configuration of the system. This is illustrated in the video when the user rotates the “screen table”. The data being displayed on the table rotates along with the physical movement of the table, except for the pointer which is being manipulated by the user. This pointer does not move because the users hold his hand stable to hold the pointer in place. Sounds like a small simple element but it adds a lot of possibilities to the interactions that can be supported by this system.

    Though this interface leverages more natural physical gestures in an interesting and cool way, this is not to say that users can just rely on their physical-world experience to successfully engage and navigate this system. After all, computer-based metaphors always have an aspect of “magic” because the physical actions we carry out have meaning beyond their direct physical impact. Therefore, users will need to learn how to use their hands to pull, turn, push, select and act on objects within this virtual space.

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  5. Ron says:

    This is not a new idea. The Haptic research lab at SUNY Buffalo has the same thing going for them.

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