Jul 05 2008

Design for politeness

Tag: Methodsadmin @ 2:35 pm

In the filed of ‘interaction design’ it is common to to define the interaction between user and product. This can be done in all kinds of qualifications; gentle, subtle, complex, straightforward etc. Taking the user as a starting point the product gets defined and questions like ‘which functions will the user need’ and ‘how to they fit in the life of the user’ are answered. In the end the designer knows exactly how the user will operate, use and understand the product. We would like to add another dimension to this spectrum called ‘design for politeness’ adopted from software design.

What is design for politeness?

Design for politeness is bringing societal norms and agreements back into product design. It is a norm to shake hands when we meet new people and we consider it normal if someone informs us if he can’t make it to an appointment. Standards are part of our culture and helps us know how to behave amongst other. Now consider some examples of products;

“A printer who just stopped printing has a red flashing light next to a paper icon”

“A computer saying ‘please wait’ when installing a program”

“A copier giving a blinking error light”

“A blinking ’service’ light of the car dashboard”

“Internet explorer asking if you want to remember the password for this site, every time you use it!”

Al examples seem perfectly normal, they inform the user that ’something’ is wrong or that the user has to take a ‘certain’ action. But it does not specify this at all, it leaves users in the dark in a rude way. How would we react if such things would happen with other people. Nor does it anticipate us, the car, copier could have known service is in order in a few days. The same goes for internet explorer, it should remember that I (me, this particular user) does not want to store passwords.

If I ask someone to do a task but he just stops halfway and does not inform me why he stopped. Normal? No, we consider it normal that he tells he is sick, has too many projects or that he has a problem.In case of the printer, it could have known that there was not enough paper to execute this print job. Also if the computer has software on it the program says ‘please fill paper’ or ‘out of paper’. And there we get at the fundamental core why most products / services are impolite. Most engineers / designers think that adding ‘thank you’ and ‘please’ is polite but in fact it is a way of saying, sorry no can do and good luck with that, is that polite? No. A polite answer would be; ‘your print job has started but to complete it you might want to refill the paper supply as there is not enough paper to complete it’.

How to design for politeness

[Continue reading...]


Jul 03 2008

Awarded slice concept

Tag: Concept, Interaction designadmin @ 11:45 pm

One of the awarded concepts for the Microsoft / IDSA PC design competition is the Slice concept. The concept is different in the way that it does not use a file hierarchy but a flat, linear file system. Instead of having to look for folders that are a few levels deep this concepts relies on slices. Each slice represents a category of files, like music, videos or my documents.

Secondly this system can be used throughout the house while existing computers have limited possibilities. Yes there are media centers that control radio, video and television but not with the same capabilities as this concept.
How does it work?

The bowl is the central processing unit, while the spheres contain all the information. Since this is a family concept each family members has one sphere. To use the files also on remote places the concept also has small processing units that can be attached to third party devices. When the sphere, or slices are connected to the smaller unit communication between the smaller unit and central processing unit can take place. This can turn the television into a media center or fully functioning computer. [Continue reading...]

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Jul 01 2008

Ecal - school of art and design in Lausanne

Tag: Schoolsadmin @ 11:13 pm

I ran across a nice video of the school of art and design called ‘Ecal’ in Lausanne, Switzerland. It has some interesting concepts and prototypes about interaction design. [Continue reading...]


Jun 27 2008

Partridge on interaction design

Tag: Interaction designadmin @ 4:59 pm

An interesting sketch of Alan Partridge about interaction design of his car. The car makes an alarm noise but he can’t find the reason. An interesting discussion between the by driver and Alan shows how they have different conceptual models of the car.

Alan believes it has to be something important because the alarm is quite alarmist. It can’t be that the car is saying you are low on windscreen washer fluid. That is not an alarm like this, this is a panic message. I would not say ‘oh my god, you are low on windscreen washer fluid’. The car needs to say, excuse me, I don’t want to distract you from driving, but the level of window washer fluid is a little low and they do that with a little light.

Then his by driver makes the suggestion it might be the clock which isn’t set right. Alan responds by saying you are not getting an alarm because the clock isn’t right. [Continue reading...]


Jun 25 2008

Hifi equipment - what happened to usability?

Tag: Usabilityadmin @ 11:32 pm

Great, you have bought a new hifi system, and have carefully checked that your new buy is simple and easy to use. In the store you have tested several systems and you are confident this is the best buy. When you get home with your new purchase and want to install the installation the troubles start. In which holes do you have the plug all the cables? [Continue reading...]

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Jun 19 2008

Digital boarding pass

Tag: Conceptadmin @ 4:37 pm

Designer Mason Bonar has designed a digital boarding pass concept. Instead of walking around with your paper ticket this digital ticket helps you navigating to your gate and provides entertainment on the flight. [Continue reading...]

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Jun 18 2008

Multi touch in Windows 7

Tag: Interaction design, Interfaceadmin @ 3:57 pm

With the introduction of Microsoft surface and the Iphone many people wonder if the new windows platform (Windows 7) will support a multi touch screen as well. It seems it will [Continue reading...]

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Jun 17 2008

How designers collect visual material with the cabinet

Tag: Concept, Interaction designadmin @ 10:36 pm

Have you ever collected images in nicely stacked piles of categories for inspiration? When you start designing and are looking for inspiration you are browsing through your images but you always can’t find that particular image you are searching for. Ianus Keller of the TU Delft developed ‘the Cabinet’ for his PHD to solve this problem. [Continue reading...]

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Jun 15 2008

How designers communicate with users

Tag: Interaction design, Usabilityadmin @ 6:14 pm

Everyone has the experience of not fully understanding a product? A parking meter, television or mobile phone. It happens to everyone, but why don’t we fully understand products at first glance? One possible explanation is the different ‘mental’ models of designers and users. [Continue reading...]

Conceptual model


Jun 12 2008

Adding olfactory to products

Tag: Designadmin @ 12:14 pm

Designer Ko Yiu Fai has designed an usb stick that spreads a scent when the usb stick is plugged in the computer. Although the stick can not hold any memory it adds a nice flavor to your computer experience. But we think if this technology is further developed it can be used for many other uses as well; adding olfactory to computer use! [Continue reading...]

Aroma usb stick


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